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RIDGE: State-Conditioned Reward Blending for Behavioral Coverage in Deep RL Game Agents

arXiv 机器学习 ·

arXiv:2611.05601v1 Announce Type: new Abstract: A deep RL agent trained on a fixed persona reward plays one way: an Explorer keeps exploring while starving, a Survivor hoards on an empty map. Since each persona fixes its own reward, automated playtesting trains N agents for N styles. Changing reward composition mid-episode runs into the switching-stability dilemma: PPO degrades under non-stationary rewards. We present RIDGE, a single-agent architecture that sidesteps the dilemma with two design choices: a state-conditioned blender that computes softmax-normalized sigmoid weights from slow-movi

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